Ed Tech @ JMU
Welcome to Ed Tech @ JMU - the Educational Technology blog for James Madison University's College of Education (Harrisonburg, VA, USA). This blog space is shared by faculty and students enrolled in educational technology courses and programs.
Tuesday, January 10, 2012
Friday, December 2, 2011
Robots in the Classroom!
Sunday, November 20, 2011
Cell Phones in the Classroom: Good or Bad?
Friday, November 11, 2011
“It’s a computer in a pen!”
Did you know there is a smart pen that can record what you write and hear? It can even read notes aloud and play back audio recordings. Here’s how it works: you just write with your Livescribe pen on special notepads like a normal pen. It has ink and the notes looks like regular notes except this pen also gives the option of recording a conversations while you write. These notepads have minuscule dots on them that a camera on the pen reads and keeps track of where the pen goes on the paper. You can connect your pen to your computer via a USB port, then view your notes and listen to your recordings using the software that comes with the pen. Through this software it is possible to combine different notes into one record, thus customizing notes. It becomes very easy to search for key words in notes with the software. Notes can even be shared through email, Google docs, Facebook or Evernote. "Pencasts" can also be viewed using the “Livescribe Desktop” software. Pencasts are interactive notes and recordings played back on a computer. And of course, like every other smart technology out there, you can purchase apps for the smart pen. Wikipedia, language translation, calculator, a piano app and a poker game are some of the apps that can be downloaded onto the pen. A very useful app is the one that transcribes handwritten notes into typed notes.
This pen is great for both audio and visual learners. Students can more accurately capture lectures and class discussions by taking their own notes and recording the discussion at the same time. If a student has ADD this could help organize their notes. This would especially help if an ADD student is technology focused but cannot bring a computer to class to take notes with because computers offer too many distractions. Important information can be easily recalled by drawing a star and clicking on it later as well.
Would you ever use one of these smart pens? Is this a tool that schools should look into purchasing for their students? Or just for the students with specials needs, like learning disorders?
See the company’s website for more info: http://www.livescribe.com/en-us/?gclid=CJarmePvrKwCFcjb4Aod9D_DHg
This is a NY Times review of the Livescribe Echo pen: http://pogue.blogs.nytimes.com/2010/08/19/a-college-student-reviews-a-smartpen/
Thursday, November 3, 2011
Second Life in Education
Second Life is a free online virtual world that was created by Linden Lab in 2003. It is the leading 3D virtual world filled with user-created content and interactive experiences. In Second Life, “residents” can interact with other residents, explore various locations around the world, enjoy the arts, experience the sciences, and can create communities in which to learn and live virtually. Most important, however, is Second Life’s involvement in education.
Second Life combats the economic pressures from budget cuts and rising costs of education by offering a virtual classroom setting. Hundreds of colleges and institutions are including virtual learning components into their curriculum. Some are even hosting entire courses in virtual worlds like Second Life. Students can work together, the space is always available, and the geographic location is not a limiting factor. Furthermore, Second Life offers the opportunity for virtual field trips. For example, anatomy students can go inside virtual organs, art history students can examine a virtual Sistine Chapel in great detail, anthropology students could examine the culture and environment of both current and historic communities, and so much more.
Second Life is based on a social networking platform, and therefore, students are more inclined to become engaged. The virtual world also requires participation. If a student leaves his or her computer, the avatar will slump into a sleep after a period of inactivity. It is a powerful simulation and modeling tool that can also create bridges between universities and institutions. This bridge will allow for a community of learners. Also, the accommodation of both synchronous and asynchronous learning makes differences in time zones and people not a limiting factor.
The global impact of both reaching students and green design is leading to a new world of education. James Madison University has joined the effort, and more information on their involvement can be found at the following web addresses.
JMU SL Website: http://www.jmu.edu/secondlife/jmusl.html
JMU Public Affairs: http://www.jmu.edu/news/madisonscholar/SecondLife.shtml
CFI Website: http://www.jmu.edu/cfi/events/specialevents/10-11/secondlife/
Create an avatar today, and begin exploring!
SL Website: http://secondlife.com/?gclid=CMX0yPO9mKwCFcp65QodUQUUOg